10 MAR 2019 by ideonexus
Asymmetrical Psychology: Computers Use Knights Better Tha...
e. Chess players have the most trouble visualizing the moves of knights because their move is unlike anything else in the game, an L-shaped hop instead of a predictable straight line like the other pieces. Computers, of course, don't visualize anything at all, and so manage every piece with equal skill. I believe it was Bent Larsen, the first GM victim of a computer in tournament play, who stated that computers dropped a few hundred rating points if you eliminated their knights. This is an ex...Folksonomies: computational thinking asymmetrical psychology
Folksonomies: computational thinking asymmetrical psychology
10 MAR 2019 by ideonexus
Processing Power to Chess Rating Ratio
50 here is what the Deep Thought team wrote about the relationship between search depth and chess strength in a 1989 article: The ascent of the brute-force chess machines back in the late 1970s made one thing crystal clear: there is a strong causal relationship between the search speed of a chess machine and its playing strength. In fact, it appeared from machine self-test games that every time a machine searches one extra ply, its rating increases by about 200-250 rating points. Since each...Folksonomies: computation processing power
Folksonomies: computation processing power